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Electronic Literature
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[2007] Flash; not yet published. This work embraces the common conditon, finding oneself somehwat, somehow under language -- look out below! In this project, poetry (in motion) meets code (coming the other way at speed), comprising yet another attempt to illustrate what John Cayley probably never meant by "literary instruments." Winner Ex Aequo of the 2007 Vinarós Prize for Electronic Poetry. |
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[2007] Flash; not yet published. Monstrous progeny of a reading machine misallied to a free-diving simulator. Literature at crush depth. Sage advice from VPOTUS. Hypertext in a sunless world. The project was occasioned by the NEA's 2004 report, "Reading at Risk." And I wondered, how many of us really know the risks of reading? The rest is gimmickry. Everybody drowns! Winner of the 2007 Vinarós Prize for Electronic Narrative. |
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[2007] Flash; published in New River. Playable multimedia: lots of slippery images and poetry in un-human voices. No one drowns! |
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[2003] Flash; published in the Iowa Review Web and selected for +Game Engines+, the digital art gallery of the 6th International Digital Arts and Culture Conference (Melbourne, 2003). A lesser apocalypse whose concerns are flying and falling, truth and desire, nakedness, terror, and the home land. An exploration of what else we might play in addition to games. |
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[1999] HTML and Quicktime; published on CD-ROM as part of Gravitational Intrigue, the Little Magazine's electronic anthology. A circular exploration of time, space, and (imperfect) memory. This work is included in the Electronic Literature Anthology, Volume I. |
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[1995/1997] HTML; the first version of this time-based Web fiction was published in the now defunct World3. A revised version appeared in in New River. What if the word will not be still? Or worse, what's in the trunk? |
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[1996] HTML; this piece was published in the "Lab" section of Media Ecology. I created this multi-threaded, verbal/graphic Web fiction in collaboration with the writer and designer Sean Cohen. |
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[1991] Sampler in HTML; the work itself was created in Storyspace. This large-scale hypertext fiction was called by Robert Coover "the new benchmark" for electronic writing a year or so after it appeared. The complete text is available from Eastgate Systems. |
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